CASE STUDY / Live

Headline Hustle

A real-time multiplayer music bidding game where players build the strongest festival lineup.

Next.jsTypeScriptTailwind CSSSupabase RealtimePostgreSQL
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Visual for Headline Hustle

The project

Headline Hustle turns festival booking into a fast multiplayer strategy game. Players create or join a room, vote on genres, bid against friends or bots for artists and then vote for the winning lineup. I built the game flow, room state and live bidding experience with Next.js, TypeScript and Supabase Realtime.

Approach

I focus on explicit data contracts, small independently testable modules, accessible UI states and the simplest architecture that can handle the real constraints.

What I learned

Successful delivery depends as much on clarifying rules and communicating trade-offs as it does on writing code.